1 the numbers for when programming the AI sometimes goes a bit to fast for my reaction time so I am actually not gonna be able to make it in time I'm far behind and its not nice to know I don't have a chance
2 I seem to have a bug when I am suppose to get the necklace so I can't proceed in the story
Don't worry about the AI it's just a first version, so progressing in the project has zero impact. As for the other issue, what necklace are you talking about? You don't need any necklace to advance in the main storyline at least as far as I remember.
Game definitely has potential, very good art and the grammar isn't as bad as I'd expect from a non-english speaking dev. But the hunger system, oh God it's bad. Starving for not eating in a day? Straight up ridiculous. Slow down the rate at which you get hungry by about 30% and it should be manageable. Or make the store be open 24/7, that might work too
Sure, that'd be a lot better than the current system, but if you keep the hunger rate as high as it is right now, it'll make virtually no difference. It's a good game, just some small tweaks are needed to make it great. Keep the good work up
In the game, you level up by pressing the exclamation mark on your phone. When you level up, you receive one social point and one skill point. Additionally, you gain experience from working, but only if you have already reached a new level beforehand.
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Nice game lol excited for the future of it
So I really like this game but I got 2 issues
1 the numbers for when programming the AI sometimes goes a bit to fast for my reaction time so I am actually not gonna be able to make it in time I'm far behind and its not nice to know I don't have a chance
2 I seem to have a bug when I am suppose to get the necklace so I can't proceed in the story
Don't worry about the AI it's just a first version, so progressing in the project has zero impact. As for the other issue, what necklace are you talking about? You don't need any necklace to advance in the main storyline at least as far as I remember.
Game definitely has potential, very good art and the grammar isn't as bad as I'd expect from a non-english speaking dev. But the hunger system, oh God it's bad. Starving for not eating in a day? Straight up ridiculous. Slow down the rate at which you get hungry by about 30% and it should be manageable. Or make the store be open 24/7, that might work too
I'm working on an event that will occur when hunger reaches 0, making worrying about game over no longer an issue.
Ok, but please slow down the rate at which you get hungry
Sure, that'd be a lot better than the current system, but if you keep the hunger rate as high as it is right now, it'll make virtually no difference. It's a good game, just some small tweaks are needed to make it great. Keep the good work up
is there some special way I'm supposed to get skill points? because I'm not getting any from working
In the game, you level up by pressing the exclamation mark on your phone. When you level up, you receive one social point and one skill point. Additionally, you gain experience from working, but only if you have already reached a new level beforehand.
I can't figure out how to buy food-
When you leave your room, turn left and go down to the living room from there, you can head to the store.
How do you eat? I buy food but it doesn't show up in inv.
Bought food is in the fridge in your room, while stolen food is in your inventory.
What fetishes can we expect?
This initial version includes explicit sexual content, with scenes of masturbation, foot and underwear fetishism, and consensual sex.
Will there be girldick?
Maybe
Can that include futa-on-male?